Map created entirely from scratch using Tedit 3, down to individual tree placements and hill curves.
A strong emphasis on visual immersion and a logical connection between areas similar to Dark Soul's world layout.
A unique story that's descriptive but not too heavy on text.
Dark Souls Game Mechanics, with the option to turn off souls dropping on death.
Over 400 new mod items, weapons, and armors compiled and remixed from a dozen of the best mods from the community.
Custom Soundtrack inspired by Princess Mononoke & Zelda.
29 bosses (7 vanilla plus 22 mod bosses).
13 uniquely themed dungeon areas spread between both normal and hard modes.
Single-player focused but multiplayer is also doable.
Since everyone loves lists, here's a run-down of the top features: Over 2 years in development, The Story of Red Cloud is a massive Zelda/Dark Souls-inspired adventure game built inside the world of Terraria 1.1.2., created by Tim Hjersted.įirst released in 2012, with a big 1.1 update in 2013, it includes 13 dungeons and 29 bosses spread across an expansive and interconnected world, encompassing an estimated 15 to 30+ hr experience that offers enough to do and see to enjoy more than one play-through.